Coffee Machine Example

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  import QtQuick 2.4
  import Coffee 1.0

  ApplicationFlowForm {
      id: applicationFlow
      state: "initial"

      property int animationDuration: 400

      choosingCoffee.brewButtonSelection.onClicked: {
          applicationFlow.state = "settings"
          applicationFlow.choosingCoffee.milkSlider.value = applicationFlow.choosingCoffee.sideBar.currentMilk
          applicationFlow.choosingCoffee.sugarSlider.value = 2
      }

      choosingCoffee.sideBar.onCoffeeSelected: {
          applicationFlow.state = "selection"
      }

      choosingCoffee.backButton.onClicked: {
          applicationFlow.state = "selection"
      }

      choosingCoffee.brewButton.onClicked: {
          applicationFlow.state = "empty cup"
      }

      emptyCup.continueButton.onClicked: {
          applicationFlow.state = "brewing"
          brewing.coffeeName = choosingCoffee.sideBar.currentCoffee
          brewing.start()
      }

      brewing.onFinished: {
          finalAnimation.start()
      }

      SequentialAnimation {
          id: finalAnimation

          PropertyAction {
              target: applicationFlow
              property: "state"
              value: "finished"
          }

          PauseAnimation {
              duration: 1000
          }

          PropertyAction {
              target: applicationFlow
              property: "state"
              value: "start"
          }

          PauseAnimation {
              duration: applicationFlow.animationDuration
          }

          PauseAnimation {
              duration: 400
          }

          PropertyAction {
              target: applicationFlow
              property: "state"
              value: "initial"
          }
      }

      Behavior on choosingCoffee.x {
          PropertyAnimation {
              duration: applicationFlow.animationDuration
              easing.type: Easing.InOutQuad
          }
      }

      Behavior on emptyCup.x {
          PropertyAnimation {
              duration: applicationFlow.animationDuration
              easing.type: Easing.InOutQuad
          }
      }

      Behavior on brewing.x {
          PropertyAnimation {
              duration: applicationFlow.animationDuration
              easing.type: Easing.InOutQuad
          }
      }

  }